Responsible for lighting, modeling, texturing and surfacing, and procedural animation.
This was created using Maya, Zbrush, Photoshop, and Mari. While I did not create the original base mesh of the horse model, I altered it significantly and then posed it in Zbrush. Between the poses created in Zbrush, the hand-painted texture maps created in Mari, and the different options for mane and tail shapes and textures, I created 36 unique carousel horses to populate the scene. Rendered in Mental Ray.